Creating a VR Cricket Game from Scratch

Progress Update: Creating a VR Cricket Game

As VR Cricket Guy, I’m thrilled to share the latest developments in my journey toward creating a VR cricket game. Progress has been steady, albeit gradual, thanks to a surge in client work from my full-time self-employment. While it demands much of my time, I’m genuinely grateful for these opportunities—they fuel both my livelihood and my passion projects.

Making a VR Cricket Game video update

Early Milestones in Creating a VR Cricket Game

In this initial phase of creating a VR cricket game, I’ve achieved a key reassurance: the core mechanics are viable. I’ve built a basic cricket bat model—admittedly crude—and a simple red sphere to simulate the ball. Watching them interact with realistic physics has been incredibly motivating, even if it’s just the foundation. I’m eager to refine these elements for smoother, more lifelike gameplay.

The Coding Challenges and Triumphs

The process of creating a VR cricket game has been a rollercoaster of frustration and reward. Tackling seemingly straightforward tasks, like ensuring user interface buttons function seamlessly, often reveals unexpected complexities. Yet, overcoming these hurdles brings a profound sense of accomplishment.

Creating a VR Cricket game
Progress into developing a VR cricket game

One ongoing challenge is integrating sound effects—currently, there’s no satisfying “crack” when the ball meets the bat. This has proven more time-consuming than anticipated, so I’ve tabled it for now to maintain momentum on other features.

Next Steps: Enhancing the VR Environment

Looking ahead in creating a VR cricket game, my focus shifts to visual and interactive upgrades. I’ll experiment with colour schemes for the bat and playing surface, then introduce advertising boards around the virtual field. To demonstrate real-world potential, I’ll include a custom board for VR Merch Store, highlighting how brands could leverage in-game advertising for immersive publicity.

These additions will also enable the ball to react dynamically upon impact with the boards, adding depth to the simulation.

Time Invested and Future Goals

So far, I’ve dedicated about 20 hours to creating a VR cricket game from scratch—a modest start given my schedule. In the coming months, I plan to carve out more dedicated time. By Christmas 2025, I’ll evaluate the project’s viability and decide whether to push forward on this exciting VR cricket development path.

Stay tuned for more updates, and if you’re as passionate about VR cricket as I am, drop a comment below—what features would you love to see?