For Vaki Games, the vision behind Quantum Threshold was to craft a seated VR experience that delivers the same heart-pounding excitement as any standing VR game, perfectly tailored for cricket fans visiting VR Cricket Guy. This first-person shooter reimagines the intensity of future-inspired combat in a futuristic, dystopian world, ensuring accessibility without sacrificing action.

Many VR games rely on room-scale setups, turning your physical space into a virtual arena. But not everyone has the space, stamina, or ability to play standing up. Quantum Threshold solves this by designing a seated-first experience that’s as fast-paced and engaging as any traditional VR shooter, making it ideal for cricket enthusiasts looking for a fresh VR challenge.
In Quantum Threshold, players take control of a customizable, high-tech wheelchair—a combat platform inspired by the precision and strategy of cricket. Forget a standard chair; this is a modular war machine equipped with robotic arms, slow-motion capabilities, and an arsenal of futuristic weapons. Your chair becomes an extension of your playstyle, blending cricket-like tactical depth with deadly firepower.
The game is a roguelike shooter set in a cyberpunk city overrun by AI “techno wraiths.” Each run throws you into dynamic arenas with shifting layouts and enemies, ensuring no two matches feel the same—much like the unpredictable nature of a cricket match. Your goal is to escape the city through evolving levels, collecting randomized loot to upgrade your wheelchair and weapons. Permanent upgrades carry across runs, letting you build a rolling juggernaut that feels like bowling the perfect over.
META spoke with Vaki Games CEO and Creative Director Teemu Jyrkinen and Software Engineer Niko Parviainen to dive into Quantum Threshold’s cricket-inspired action, roguelike mechanics, and seated-first design.
What’s the essence of Quantum Threshold? How does the wheelchair protagonist change the typical FPS formula?
Quantum Threshold is a tactical, roguelike FPS built for seated play, delivering cricket-like intensity without requiring physical movement. The wheelchair isn’t just a seat—it’s a customizable combat rig. Instead of adapting standing mechanics, we designed the game from the ground up for seated players, making it accessible and empowering. Your chair’s modular weapons and upgrades let you strategize like a cricket captain, adapting to each run’s challenges with precision and flair.
How do the roguelike mechanics work, and how do they evolve?
Every run in Quantum Threshold feels like a new cricket innings. Randomized environments, enemy placements, and loot keep you on your toes. You start with basic gear, upgrading your wheelchair with modules like turrets or shields, tailoring your strategy like choosing the perfect batting lineup. Permanent upgrades—new slots, damage boosts, or tech—carry over, giving you a sense of mastery as you push deeper into the game.
What’s the story and setting like? Any cricket-inspired themes?
Set in Mega City, a cyberpunk metropolis teetering on collapse, Quantum Threshold channels the gritty sci-fi of Blade Runner and The Terminator. Rogue AIs have unleashed chaos, and you’re fighting to uncover the truth behind their uprising. The story unfolds through the environment and enemies, with a mystery that rewards attentive players. The strategic combat mirrors cricket’s blend of patience and explosive moments, perfect for fans of the sport.
Why focus on a seated VR experience?
Accessibility was key. We wanted Quantum Threshold to be intense and immersive without needing a large play space or physical stamina. Seated design makes it inclusive and opens creative opportunities, letting us focus on tactical movement and cricket-inspired strategy over physical dodging.
Any challenges or benefits in designing for seated VR?
Designing for seated play was our starting point, not a hurdle. Early tests with manual wheelchair controls were too chaotic, so we refined movement to feel intuitive and grounded, much like pacing a cricket shot. This approach made the game more accessible and let us innovate with the wheelchair as a combat platform.
How did you ensure the wheelchair felt authentic in an FPS?
We aimed for grounded movement that feels natural, avoiding the frantic pace of modern shooters. The wheelchair’s motion mirrors real-world physics, making navigation intuitive and immersive, like timing a perfect cover drive in VR.
Gear up your combat wheelchair and dive into Quantum Threshold’s cyberpunk action, available now on the Meta Horizon Store for $23.99 USD. Perfect for VR Cricket Guy readers craving a tactical, cricket-inspired VR shooter!