Building a VR Cricket Game from Scratch

About this development diary: this is the story of my move from an ambitious career-mode idea to a smaller, playable VR cricket build. The one-match build described below is not a confirmed Meta Horizon Store release. The original “new year” aim was a development target, not an announced launch date.

The career-mode idea

In the summer of 2025 I decided to try and build my very own VR cricket game. I had a dream of creating something that I could publish on the Meta Horizon Store and say, “I made that game”.

The big ambition was a dedicated career mode: starting as a young village cricketer and working through the seasons to become an international cricketer. Through my social media updates, I knew it was something VR cricket players were crying out for.

The VR Cricket Bat

Where the project hit a bump in the road

I released several updates throughout late 2025, but then I hit a bump in the road. There were things I had not been aware of, and I had not done enough research into the task I was taking on. It soon became obvious that the full idea was probably an unachievable goal for someone with just a few years of coding experience.

I was using Unity as the game engine and several assets whose licensing requirements I had not understood before planning to publish. That was a bit of a headache, but I found alternative solutions. Then came the bigger headache: time.

My full-time job was getting busier and busier. My spare time was becoming more limited every week. It got to the stage where I realised I had two choices:

  1. Give up completely, admit defeat and post a video about the time constraints that life was putting in the way.
  2. Rethink what the game should be. Could I create something quicker but different that I could still happily publish on the Meta Horizon Store?

A smaller game rather than giving up

I decided to continue the project, but take a diversion away from the career mode. At the stage described in this update, the game was playable for one match. That was a much smaller scope than the village-to-international career I had originally imagined.

My hope at that point was to finish in the new year. That was an aim, not a guarantee. This account does not confirm a later completion date, a store listing or a released career mode.

I’m not going to pretend that my VR cricket game will be competition for iB Cricket. My aim was something fun, fast and different for VR cricket players to get stuck into.

What this update does — and does not — announce

  • Original ambition: a village-to-international career mode.
  • Revised scope: a smaller game, with one match playable at the point described here.
  • Not confirmed here: a public download, price, final launch date or completed career mode.

This is a personal development story, not a step-by-step Unity tutorial. I will post more about my VR cricket game when I think it is suitable to do so. For games you can explore separately from this project, see the VR cricket guide.

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