There’s a new VR cricket game on the Meta Quest store, and it slipped out with hardly any fuss. VR Cricket Mania launched on 7 November, made by a solo developer under the name Pikko Studios. It has batting, a head-to-head mode where your mate bowls at you, four stadiums and a practice net. I haven’t played it yet, so this is a look at what VR Cricket Mania actually offers, what it costs and where it fits next to the other cricket games on Quest.
If you do buy it, my promo code VRCGUY can be used on the Meta Store. It’s my own code, and it’s an easy way to support this site while you get your new cricket game.
What is VR Cricket Mania?
It’s a standalone cricket game for Meta Quest. According to the official media kit, it’s an independent game with controller-driven batting, head-to-head multiplayer, challenges and practice. Pikko Studios is listed as both developer and publisher.
The developer page says the whole thing has been built by one cricket fan in Unity. That’s worth knowing. One person can make a lovely game, but you shouldn’t expect the polish of a big studio on day one. Equally, solo developers often listen closely to early players, so feedback can actually change things.
You don’t need a PC. It runs on the headset itself, and you play with the normal Quest controllers.
VR Cricket Mania price and headsets
The media kit lists it at US$14.99. VRDB’s price tracker shows £11.99 in the UK and €13.99 in Europe. It hasn’t been on sale yet, which is no surprise for a game that’s only days old.
Here’s what the store data says about the rest:
- Headsets: Meta Quest 2, Quest 3S, Quest 3 and Quest Pro.
- Download size: 1 GB.
- Play style: standing or room scale, with controllers.
- Comfort rating: Comfortable.
- Age rating: Everyone.
- Language: English.
- Current version: 1.0.3, uploaded on 8 November.
Quest 2 support is a nice touch, because plenty of newer games are Quest 3 only. However, Meta is winding down Quest 2 updates, so it’s worth reading my piece on what Quest 2 end of support means before you plan around an older headset.
Game modes in VR Cricket Mania
The official game page splits things into a few areas. Here’s each one in plain English.
Head 2 Head multiplayer
This is the headline feature. You create a private match, share a room code with a friend and they join. Then one of you bats and the other bowls. The bowler picks bowling types, variations and targets, and can set the field for the shot they think is coming. After that you swap roles and chase the result.
That’s different from most VR cricket multiplayer. For example, RealBat’s multiplayer Chase mode puts two batters side by side in the nets against the same deliveries. In VR Cricket Mania, your mate is the one trying to get you out. If that works well, it could be a proper laugh.
Challenges
There are four challenge types listed:
- Chase: bring home the required runs.
- Survive: protect your wicket under pressure.
- Wagon Wheel and 360: score all around the ground.
- Boundary Hunt: find the rope.
The challenges also unlock bats, so there’s a bit of progression to work towards.
Practice and Quick Play
The nets let you choose a bowling type, a variation and a spot on the pitch. You can repeat the same line and length until a shot feels right. There are indoor nets and a practice ground, plus replays and shot feedback. Meanwhile, Quick Play lets you pick teams, a ground and a bat and get straight into a match. The store description also mentions a six-ball Super Over.
Stadiums
The website lists four grounds: Grand International, Modern International, Parkland Oval and Harbour Arena. The Grand International has a classic pavilion and a big crowd, going by the screenshots. It’s a decent spread, although it’s fewer grounds than the bigger games offer.
Online or offline?
The game page says Head 2 Head and voice chat need an internet connection, and everything else plays offline. That’s handy if your Wi-Fi is patchy where you play.
There’s one small mismatch, though. The store description talks about a “weekly global scoreboard”. On the other hand, the support page says weekly best scores are stored on your headset in the current build, and that it isn’t a global online leaderboard. I’d go with the support page for now, since it’s more specific. It may simply be a feature that’s coming later.
How the batting works
The how-to-play guide gives a few useful tips:
- Choose your batting hand and pick a bat in match setup.
- Use the in-game grip setup so the virtual bat lines up with your controller.
- Hold the Meta button to recentre your view.
- Select Start over, then look at the bowler until the readiness ring fills.
- Watch the release, judge the line and time your swing.
The guide also says you don’t need to swing as hard as you can. That’s good advice for any VR cricket game, to be honest. Timing matters more than power, and a wild swing is how tellies get broken.
If you want the bat to feel more like a real one, a VR cricket bat for Quest 3 and 3S holds the controller inside a proper bat shape. My VR cricket bat guide explains how they work. Bear in mind that this one is made for Quest 3 and 3S controllers, not Quest 2.
Things to keep in mind
A few honest caveats before you buy:
- Very few reviews. It has one 5-star rating on the store so far. That tells you almost nothing yet.
- The trailer is staged. The media kit says trailer footage is captured in Unity with staged gameplay. It doesn’t show a live match between two human players.
- No YouTube trailer. The trailer lives on the official website rather than YouTube, which is why there’s no video in this post.
- Support details are thin. The support page still says an email address will be announced before launch.
- Voice chat depends on the build. The site says voice works when the release’s voice service is enabled.
None of that is a red flag on its own. It’s simply what you’d expect from a brand-new solo project.
How does it compare with other Quest cricket games?
At £11.99, it sits in the middle on price. Irusu Cricket VR is cheaper at £6.99 and also has full matches. Final Overs VR Cricket is £14.99 and has just had a big free 2.0 update. iB Cricket is still the benchmark for many players, and it costs more.
Where this one stands out is the bat-versus-ball multiplayer with field setting. Few Quest cricket games let a friend bowl at you and move fielders around. For the full list, see my guide to VR cricket games on Quest 3 and 3S, or head to the VR cricket hub for everything else.
Finally, if you’re clearing space to play, my guide to how much room you need for VR cricket is worth a quick read first.
VR Cricket Mania FAQ
When did VR Cricket Mania come out?
It launched on the Meta Horizon Store on 7 November 2026.
How much is VR Cricket Mania?
It’s US$14.99, or £11.99 in the UK going by VRDB’s tracker. Check the store for today’s price.
Does it work on Quest 2?
Yes. The developer lists Quest 2, Quest 3S, Quest 3 and Quest Pro.
Can I play VR Cricket Mania with a friend?
Yes, online. One player creates a Head 2 Head room and shares the code, and the other joins. You take turns batting and bowling.
Is there a free demo?
Not that I can see. Neither the official website nor the store data mentions one.
Sources
- VR Cricket Mania official website
- VR Cricket Mania: The game (modes)
- VR Cricket Mania: How to play
- VR Cricket Mania: The developer
- VR Cricket Mania media kit (price, release date, trailer note)
- VR Cricket Mania: Downloads and devices
- VR Cricket Mania: Help and support
- VR Cricket Mania on the Meta Horizon Store
- VRDB: VR Cricket Mania price history and store data
Featured image: Grand International stadium, a development capture from the official VR Cricket Mania media kit (Pikko Studios).